Do the Marine Scout Snipers Use Designated Marksman Rifles

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A classic American bolt-action sniper with a Magpul polymer frame. Middle-of-the-road in all aspects.

–In-game description

Remington 700

  • Current

  • <4.0.0

  • World Model

REMINGTON 700 ns angled.png

REMINGTON 700 angled.png

R700TPM.png

Overview
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 12
Damage 75 → 70
Range 50 max → 200 min
Remington 700graph.png
Accuracy
Hip Accuracy
Sight Accuracy
Magazine Size 6, 7 with round in chamber
Ammo Reserve 48
Fire Modes Semi
Rate of Fire 60 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (200 studs)
(x3.00) Head 225 210
(x1.35) Torso 101.25 94.5
(x1.00) Limbs 75 70
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 71.25 → 70 42.5 max → 170 min
R2 Suppressor 71.25 → 66.5 45 max → 180 min
ARS Suppressor 75 → 63 50 max → 200 min
PBS-1 Suppressor 75 → 64.4 47.5 max → 170 min
PBS-4 Suppressor 73.5 → 64.4 50 max → 180 min
Muzzle Velocity 2650 studs/s
Penetration Depth 3.0 studs
Suppression 5.0

HIP ACCURACY 20

Min Camera Kick (3.29, -0.61, -0.31)
Max Camera Kick (3.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 2.70)
Max Recoil Displacement (0.40, 1.00, 3.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 7

Min Camera Kick (1.10, -0.81, -0.50)
Max Camera Kick (1.70, 0.40, -1.00)
Min Recoil Displacement (-0.11, 0.60, 6.19)
Weapon Shot Displacement (0.10, 1.00, 6.59)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 10.0x

ACCURACY 61

Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 9
Weapon Recovery Speed 8
Weapon Recoil Damping 0.75
Hip Choke 0
Aim Choke 0

WEAPON HANDLING

Reload Time 3.1 seconds
Empty Reload Time 5.2 seconds
Equip Speed 10
Aiming Speed 13
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 15 stud/s
Aiming Walk Speed 6.7 stud/s
Ammo Type .308 Winchester
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The Remington 700 is an American Sniper Rifle. It is unlocked at rank 12, or it can be purchased with credits.

Contents

  • 1 History
  • 2 In-Game
    • 2.1 General Information
    • 2.2 Usage & Tactics
    • 2.3 Conclusion
  • 3 Pros & Cons
  • 4 Trivia
  • 5 References

History

Development of the Remington Model 700 began in 1962; after its release, it quickly became one of the most popular rifles in both hunting and military/law enforcement services. It was originally designed to be mass-produced. There are many different variants of the Remington 700 used for different purposes - being designed for civilian, police, or military service.

The most well-known Remington 700 model that served in the U.S military and law enforcement is the Remington Model 40x. It is the base model for the M24-SWS series which later spawned the M2010 Enhanced Sniper Rifle. [1] The United States Marine Corps (USMC) adapted the R700 and spawned the M40 series, [2] and the R700 action serves as a base for the Mk 13 mod 5 and mod 7 used by U.S SOCOM and the USMC respectively. [3]

In-Game

General Information

For its class, the Remington 700's base damage statistics are on the lower end. However, like most sniper rifles, the R700 is capable of a one-shot kill (1SK) with headshots at all distances. Muzzle velocity is on the lower end of the sniper rifle spectrum at 2650 studs per second, which is not much faster than that of assault rifles. Only the AWS is slower in terms of velocity, being integrally suppressed. [4]

The R700 has a higher rate of fire (RoF) than some snipers, at 60 RPM (as of version 5.3.0). Its magazine capacity is fair for its class, at 6+1 rounds—lower than the Intervention, but higher than the Mosin Nagant. Reload times are mixed, having a fast tactical reload of 3.1 seconds but a much slower empty reload of 5.2 seconds. The R700 also has a shorter-than-average scope steady time, meaning users who tend to steady their scope often might find the R700 not as suited to a more traditional sniper role.

Usage & Tactics

The R700 is better suited for an offensive playstyle—the higher RoF than other sniper rifles allows gives a user an advantage at medium range over some of its slower class members. The higher RoF allows for faster follow-up shots, decent for aggressive sniper tactics. Its lower muzzle velocity further enforces this.

However, despite the faster follow-up shots, the less forgiving 1SK area compared to the likes of the Intervention or BFG 50 means that users must remain accurate with their shot placement, particularly in close quarters. It also requires a user has to have sharp reaction times, given the more aggressive playstyle the weapon suits. A user must be able to aim precisely at a target and kill them within a short amount of time.

Given its better performance at medium range, optics such as the VCOG 6x Scope or ACOG Scope are quite useful, as the lower magnification level of both optics compared to the default scope allows for a wider, field of view (FOV), as well as better peripheral vision in the case of the ACOG. The ACOG also decreases the aim-down-sights (ADS) time of the weapon, another benefit for mid-ranged combat.

Regarding barrel attachments, they are not paramount on the R700 but the Flash Hider is worth considering, as it removes the muzzle flash omitted from the barrel, allowing for a clearer sight picture when performing follow-up shots. The Muffler is a good choice as well, as a muffler is generally considered to be a direct upgrade to the Flash Hider on Bolt action sniper rifles, lever action rifles, and pump action shotguns. Suppressors generally worsen the muzzle velocity and damage to different degrees, making a user's choice based on such reductions. What's worse, with the R700's lower than average velocity, the player is far better off using the AWS for a suppressed sniper. If the player insists, the ARS Suppressor does provide the best muzzle velocity out of any available suppressor, with only a 5% reduction and minimal reduction to damage. However, the benefit in stealth is rather minimal, with it only keeping users off the radar outside of 80 studs—making it ill-suited for close-to-medium ranges. Given the R700 being less-suited to traditional sniping roles, it is generally best left unsuppressed. The Compensator or Muzzle Brake only confer negligible benefits, given that recoil is not much of a factor with bolt-action rifles—the need to rechamber a round after firing negates the recoil felt by the user. The R700 does have access to a long barrel attachment however, which increases its 1SK torso range and muzzle velocity, at the cost of worse handling. The long barrel is not particularly useful in CQC, but at longer ranges it makes it easier to account for bullet drop, as it increases muzzle velocity.

In terms of underbarrel attachments, the skeleton grip is the best choice, offering increased aiming speed at the cost of higher recoil, which is negligible since snipers often fire too slowly for it to affect performance. Another good attachment would be the Straight Pull Bolt (S.Pull Bolt) since it allow the user to cycle rounds without needing to scope out, although it reduces the RPM to a slower, but still manageable, 54 RPM. Auxiliary attachments such as the Ballistics Tracker are also helpful, as is a laser.

It is recommended to equip a secondary weapon that is quick to switch to and can take down enemies with ease in close quarters combat (CQC), as all sniper rifles are disadvantaged in CQC given their slow firerate and worse hipfire. Pistols such as the Desert Eagle XIX or Škorpion vz. 61 are versatile and viable weapons in such scenarios where a user has to switch to their secondary to deal with an incoming foe.

Conclusion

Overall, the R700 is a decent offensive sniper rifle, having a better RoF than most sniper rifles, allowing it to be used a bit more aggressively than a traditional sniper, favoring medium-range engagements. However, it lacks the more generous damage models, has a shorter maximum damage, and has a lower muzzle velocity than other sniper rifles. The gun requires the user to have good aim and quick reaction time in order to get the most out of the weapon. Ultimately, the R700 is somewhat harder to use compared to other sniper rifles but offers a higher reward with its ability to kill multiple foes within a shorter time span.

Pros & Cons

Pros:

  • Fast RoF.
  • Fast tactical reload.
  • Above-average movement speed for its class.
  • Third highest total ammunition count in-class.
  • Fast ADS time for its class.
  • Above-average magazine capacity for its class.
  • 1SK to the torso at minimum ranges.
  • Has access to extended mag.
  • Has access to long barrel, which increases the torso 1SK range.

Cons:

  • Long empty reload time.
  • Relatively short steady time of four seconds.
  • Lower-than-average base damage for its class.
  • Shorter torso 1SK distance for its class.
  • Second worst muzzle velocity in-class.

Trivia

  • The Remington 700's name is commonly shortened to R700 by players ingame.
  • In reality, the R700 model rifles typically weighs 6-10 pounds depending on the model, so the slower mobility speed compared to the Mosin Nagant or AWM in-game is unrealistic.
    • Military versions of this rifle, such as the M40A5, can weigh as much as 16-17 pounds.
  • The R700 model in-game is that of the Model 700 Magpul.
    • Although in-game the weapon has a six round box magazine, the Magpul model in real life only has a five round box magazine. [5] However, seven round magazines are available which can be loaded with six rounds optionally.
  • Prior to the muzzle velocity changes made to the sniper rifle category in the 7/16/19 update, the R700 in-game has the same ballistics as the Intervention and the BFG 50 in-game. [4]
    • In real life this would not be possible; the R700 seen in-game fires the .308 Winchester round, whereas the Intervention and BFG 50 fire the .408 CheyTac and .50 BMG round respectively - each cartridge has different ballistics, the .308 Winchester having the worst of the three.
  • The Remington 700 got a new reload animation in the 1.0.3 update of the game.
  • The R700's RoF used to be 45 RPM before being nerfed to 40 RPM.
  • In-game, the R700's stock is the same as the Remington 870's, however, in real life, most models can have a multitude of different stocks.
  • It is possible to spot and fire at the same, making the spotting animation stuck in place until the bolt is pulled.
    • This is the same for other sniper rifles such as the BFG 50.
  • The R700 present in game appears to be semi - fictional due to the mag loaded mechanism present on the weapon.
    • In real life Remington 700s are loaded via integral magazine on default, however can be mag - loaded using separate conversion kits.
      • Magazine loaded R700 conversion kits are quite difficult to come by and expensive if ever found on the market, making mag - loaded Remington 700 rifles exceptionally rare.

References

  1. https://en.wikipedia.org/wiki/M24_Sniper_Weapon_System
  2. https://en.wikipedia.org/wiki/Remington_Model_700
  3. https://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare
  4. 4.0 4.1 https://www.youtube.com/watch?v=XQ06880kw8g Cite error: Invalid <ref> tag; name ":0" defined multiple times with different content
  5. https://www.remington.com/rifles/bolt-action/model-700/model-700-magpul
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Primary Weapons

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AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88-2 - C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS - MG42

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
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Designated Marksman Rifles

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SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - HK417
Henry 45-70 - FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

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Arm Pistol

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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Do the Marine Scout Snipers Use Designated Marksman Rifles

Source: https://roblox-phantom-forces.fandom.com/wiki/Remington_700

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